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9.1.6 Checkerboard V1 Codehs !!better!! -

// Constants for the checkerboard dimensions var NUM_ROWS = 8; var NUM_COLS = 8; var SQUARE_SIZE = getWidth() / NUM_COLS; function start() for (var r = 0; r < NUM_ROWS; r++) for (var c = 0; c < NUM_COLS; c++) // Calculate pixel positions var xPos = c * SQUARE_SIZE; var yPos = r * SQUARE_SIZE; // Create the square graphic object var rect = new Rectangle(SQUARE_SIZE, SQUARE_SIZE); rect.setPosition(xPos, yPos); // Determine the color based on row and column indexes if ((r + c) % 2 === 0) rect.setColor(Color.black); else rect.setColor(Color.white); // Draw the square onto the screen add(rect); Use code with caution. Step-by-Step Code Explanation 1. Dynamic Sizing via Constants

The core concepts remain identical: nested loops for iterating over the 8x8 grid, a conditional to target specific rows, and the modulo operator to create the alternating pattern. 9.1.6 checkerboard v1 codehs

A nested loop is used to go through every single "cell" in the 8x8 grid. The outer loop (controlling the row ) goes from 0 to 7. The inner loop (controlling the column ) also goes from 0 to 7. // Constants for the checkerboard dimensions var NUM_ROWS

Help you adjust the pattern to make it a checkerboard instead of just top rows. Explain how to turn the print_board function into a helper. The inner loop (controlling the column ) also