Steamapi | Writeminidump ((top))

S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution.

S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, * pvExceptionInfo, uint32 uBuildID ); Use code with caution. Copied to clipboard Description uStructuredExceptionCode The specific OS-level error code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo A pointer to EXCEPTION_POINTERS containing detailed crash information. SteamAPI WriteMiniDump

// Write mini-dump for the current process bool success = steamUtils->WriteMiniDump(GetCurrentProcessId(), NULL); uint32 uBuildID )

// Check the result if (!success) // Handle failure try return RealMain()

int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) if (!IsDebuggerPresent()) _set_se_translator(MiniDumpFunction); try return RealMain(); // Your actual game loop catch(...) return -1; Use code with caution. Key Considerations and Limitations