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A | New Distraction -phantom3dx-

| Feature | Description | |---------|-------------| | | Meter fills as player uses device; high levels cause reality distortions. | | Scan & Copy | Player can scan an object/person, then spawn a “phantom” copy that moves independently. | | Glitch Events | Random visual/audio glitches (screen tear, echo, false inputs) when gauge >70%. | | Safe Zones | Mirrors or water puddles reset the gauge (but may show unexpected reflections). |

Out on the street below, people were already practiced at ignoring the city’s built-in alerts: ads that pulsed insistently, sirens that blurred into the background like distant music. The PHANTOM3DX did not shout. It favored insinuation. It would hover above a bus shelter, lower a thin filament of light like a finger tracing the outline of a stranger’s shoelaces, and the world would tilt—briefly—toward that small, precise disturbance. A woman who had been scrolling through a feed stopped, blinked, felt the shape of the light on her hand even though there was nothing tangible to touch, and in that space between heartbeat and breath an old memory unfolded—a summer attic, the smell of lemon oil, someone long gone calling her name. She smiled as if at a private joke and missed her stop. A New Distraction -PHANTOM3DX-

| Week | Focus | Deliverable | |------|-------|--------------| | 1 | Prototype | Graybox level + basic scan/spawn mechanic | | 2 | Mechanics | Distraction Gauge, glitch shader, phantom AI | | 3 | Narrative | Scripted events, reflection puzzle, voice lines (if any) | | 4 | Polish | Audio mixing, performance, QA for glitch triggers | | 5 (buffer) | Feedback | Playtest → adjust gauge balance & phantom behavior | | Feature | Description | |---------|-------------| | |

The title does not appear to correspond to a formally published academic or scientific paper in major databases such as PubMed, ScienceDirect, or IEEE Xplore. Potential Contexts | | Safe Zones | Mirrors or water

Even during the calmer sections, there is an underlying tension. The song feels like a boss fight in a retro-futuristic video game. It balances the "distraction" mentioned in the title by pulling the listener in entirely; you can't ignore this track when it’s playing.