[Game Engine] ──> [In-Game TAA/MSAA] (Can corrupt depth data) │ ▼ [ReShade Hook] ──> [Edit Global Preprocessors] ──> [RESHADE_DEPTH_INPUT_IS_REVERSED = 0 or 1] │ ▼ [Add-ons Tab] ──> Check "Copy depth buffer before clear operations"
Different game engines store depth information differently. You must tell ReShade exactly how to read it by editing the global values in the tab. rtgi 01702 release fix
If you are experiencing the infinite compilation loop, look for the preprocessor definition RT_USE_DYNAMIC_RAYS and ensure its value is explicitly set to 0 instead of letting the compiler guess the loop boundaries. Save the file and restart your game. 3. Correct the Depth Buffer Settings [Game Engine] ──> [In-Game TAA/MSAA] (Can corrupt depth