by ItsJaid is a port of the popular tetrys texture pack from version 2.1 to 2.2. It works best with the Happy Textures mod and is available through the Texture Workshop mod, demonstrating the community's dedication to keeping customization alive across game updates.
// ---------- GAME CONSTANTS ---------- const GROUND_Y = H - 70; // baseline y where ground/ceiling limits const CEILING_Y = 50; // upper boundary (wave can't go above) const WAVE_SIZE = 18; // radius of wave orb const GRAVITY_FORCE = 0.45; const FLIP_BOOST = -5.2; // instant upward velocity when flipping gravity while falling? Actually geometry dash wave: flip reverses gravity direction. // We'll implement classic: gravity direction = +1 (down) or -1 (up). When flip, gravityDirection *= -1. // Also to keep consistent: current y velocity changes sign? but more authentic: only gravity flips, current velocity is preserved but now gravity pulls opposite. // To feel like GD wave: pressing toggles gravity direction, and adds a little vertical nudge? we add slight instant "impulse" to avoid sticking. let gravityDirection = 1; // 1 = down, -1 = up let yVelocity = 0; let waveY = GROUND_Y - WAVE_SIZE/2;
by ItsJaid is a port of the popular tetrys texture pack from version 2.1 to 2.2. It works best with the Happy Textures mod and is available through the Texture Workshop mod, demonstrating the community's dedication to keeping customization alive across game updates.
// ---------- GAME CONSTANTS ---------- const GROUND_Y = H - 70; // baseline y where ground/ceiling limits const CEILING_Y = 50; // upper boundary (wave can't go above) const WAVE_SIZE = 18; // radius of wave orb const GRAVITY_FORCE = 0.45; const FLIP_BOOST = -5.2; // instant upward velocity when flipping gravity while falling? Actually geometry dash wave: flip reverses gravity direction. // We'll implement classic: gravity direction = +1 (down) or -1 (up). When flip, gravityDirection *= -1. // Also to keep consistent: current y velocity changes sign? but more authentic: only gravity flips, current velocity is preserved but now gravity pulls opposite. // To feel like GD wave: pressing toggles gravity direction, and adds a little vertical nudge? we add slight instant "impulse" to avoid sticking. let gravityDirection = 1; // 1 = down, -1 = up let yVelocity = 0; let waveY = GROUND_Y - WAVE_SIZE/2;
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