Creators would take official 16-bit or 32-bit sprites from games like Dragon Ball Z: Supersonic Warriors or Jump Super Stars and alter them frame-by-frame.
: It utilizes classic "sprite animation," repurposing assets from 16-bit and 32-bit era fighting games (such as Dragon Ball Z: Hyper Dimension ) to create new, non-canonical scenarios [2, 4]. Context and Legacy Super Slut Z Tournament 2 -Final- -Riffsandskulls-