release aimed at refining the shader's stability and performance during its transition from earlier 0.1x builds. Availability : Access is exclusive to subscribers of Pascal Gilcher's Patreon at the "Breakfast" ($5) tier or higher. Key Functionality
Check the official ReShade forum or the mod author’s Patreon (if you’re supporting development). As always, backup your previous dxgi.dll / ReShade preset before overwriting.
: Install ReShade (versions like 4.9.1 were commonly used with this release) and point it to the game's Shader Installation : Place the RTGI and texture files into the reshade-shaders folder of the game directory. Depth Buffer Configuration
[ Game Engine Engine Data ] │ ▼ [ Depth Buffer Stream ] ◄─── (Access via ReShade Layer) │ ▼ [ RTGI 0.17.0.2 Ray Engine ] ───► Calculates Light Bounces & Color Bleed │ ▼ [ Final Enhanced Screen Render ] Core Technologies Driving This Build
Several users reported memory corruption when using RTGI with Samsung GDDR7 modules. Patch 01702 implements a hardware-level scrubbing routine every 64ms. Impact: Zero data retention errors in our 72-hour stress test.